Type of activity: Game

Duration: 3 hours

Place: Troop meeting place or at camp

Participants: The Troop

1 Moreno (20 km) The Capital
(85 km)
2 Delfos Park (Beauty Spot)
3 Dunton farm (Mr Campos)
4 to Moreno and the Capital
5 Service Area
6 to Esmeralda and the Coast
7 Mrs. Duran
8 Joe's Café (Mr Gomez)
9 New road to Service Area
10 Mister and Mrs. Barra

11 Municipal Property
12 The "Long Road" Garage
(Mr Herrera)
13 Mr. Solis' Mansion
14 Mrs. Vera
15 Mr Soto
16 Doctor Maria Torres
17 Mrs. Llanza
18 School (Mrs. Montes)
19 Car park
20 The "Atajo" Bar (Mr Alvarez)
21 Councillor Fuentes
22 Mr. Tomas (store)
23 Traffic lights
24 Disused Building
25 Church
26 Father Suarez
27 Police Station
28 Fernando Concha (Paper bag factory)
29 Old railway lines
30 Train station
31 B2173

32 to Esmeralda (35 km and to the coast)
33 Valle Verde

How do we confront the kind of situation where many people have to take a decision? Without doubt it is difficult as each one defends their particular interests. Nowadays, there are frequent cases where the progress of some means a step backwards for others, and damage to their quality of life.

With this activity, we want you and your Troop to become familiar with these types of problem in an entertaining manner. It is a game whose objective is for the participants to adopt a role within a fictitious situation, forcing them to discuss themes that affect the life of the whole community and to make decisions accordingly.

In the first place, they have to imagine the following: The authorities of a country have decided to build a highway that has to pass through a beautiful small town. How do you think its inhabitants feel? They would probably have a different appreciation of it if they were to think of the hundreds of people who need the highway.

Before the activity

To prepare this game, the adults in charge should follow these steps:
 1.

According to the number of participants, they have to make the character cards "role player" and "hinderer" which appear in Appendix 1. Remember that these cards should have a drawing of the person, and on the other side the necessary information that characterises him or her.

The number of players can be between 23 and 48 persons. Before initiating the activity, we suggest that you make the following distribution: 70% get the "role player" cards, 15% "hinderer" cards, and the remaining 15% do not receive cards as they will belong to the "uncommitted" group.

 2. Those in charge have to prepare a big copy of the map of Valle Verde and the highway project as shown in Figure 1. This street map should be in view of all Scouts during the game.
 3. They should also prepare a copy of the newspaper "THE STAR" (Appendix 2) for each participant.
 4.

One week before the activity, the adults in charge should ask the players for complementary information. This involves researching the following:

The cost of each Km of a highway

The effects of noise pollution on plants, animals and people.

The means to oppose public works. Do they exist or not?

 5. In addition, the activity leader asks the youngsters to bring clothes and accessories to dress up on the day of the game.

Presentation

The entire Troop meets to discuss the game. For the activity to be successful, the activity leader explains to the scouts that they should put a lot of effort into it and try to imagine themselves in the role they will be playing.

Then the leader goes on to talk about the dilemma caused by the results of economic and industrial progress - that they are not always compatible with peace and protection of the environment. For example, the car allows us to move quickly and comfortably from one place to another, but its engine contaminates the air with toxic gases.

Often one has to sacrifice the well-being of the minority in order to satisfy the wishes of the majority. This occurs in the building of a hydro-electric plant; if a lot of people are going to enjoy the benefits of it, lot of woods and villages will be condemned to be left under water.

The Game

Suggested duration: 10 minutes.

 1. The activity leader asks every participant to imagine living in Valle Verde, a beautiful little village where the new highway, M19, is planned to pass through. A lot of the inhabitants oppose the project, but there are also those who see this as their opportunity to improve the current situation. Between them all they have to decide on the future of Valle Verde.
 2. To start the game, those in charge display the map and hand out a copy of the paper "The Star" to each player. Here the dilemma facing the village is described. Opinions on the matter are varied and a meeting has been arranged in order to air the different points of view and analyse all the consequences.

Suggested duration: 30 minutes.

 3. The adults in charge distribute the cards of the "role-players", in such a way that as many as possible obtain a role. The "hinderer" cards should be given to the participants who do not have a role. If necessary, those in charge can invent and add further cards.
The youngsters who do not get any cards, form part of the "uncommitted"group. At the public meeting, the factions in the conflict will try to win their support. It is hoped that these new players will contribute new data thanks to the previous research during the week.
 4. The activity leader tells all the participants to take time to prepare for the public meeting. This is the time to study the roles, creating the arguments to be used in the subsequent discussion. Those in charge suggest that the Scouts observe the map and find out where the residential, industrial and commercial sectors are in Valle Verde. Their locations are of key importance and can be used as strong arguments against or in favour of the highway.
In this space of time, the players should also look for the best way of characterising their role, making use of all possible accessories brought from home.

Suggested duration: 10 minutes.

 5. The activity leader can give the participants incentives to explore possible reactions within the groups when they share opinions. There should be some time for the factions to organise themselves as in favour or against the highway project, as well as those who are "uncommitted".

Suggested duration: 45 minutes to one hour.

6. The meeting will be led by Councillor Fuentes, who wants the desires of the inhabitants of Valle Verde to be the most important factor in making the decision. Therefore, he needs to know what position they will adopt before the Provincial Council (the regional authority) and the Minister (the national authority). The activity leader can take the role of Councillor Fuentes if the situation demands it. The important thing is that each player manages to express his or her idea.
 7. Councillor Fuentes initiates the public meeting. One by one the inhabitants start to explain their arguments. The debate will probably be rather heated at times and it is the obligation of the president to control the discussion. After all have spoken their minds, Councillor Fuentes will suggest a vote that will decide the future of the highway project. Only the people who live in Valle Verde have the right to vote! After the result is declared, the president will close the meeting.

8. To finalise the game the activity leader asks each patrol to write an article about the public meeting for "THE STAR". They can also ask for a recorded report on tape for the local radio of Valle Verde.

9. The articles are read at the following Troop meeting. After the exhibitions, the adults in charge invite the Scouts to comment on the activity. The objective is for every participant to have the opportunity to express what they felt whilst interpreting their role.

We hope the game has been useful in teaching you how to confront similar problems such as the one presented in "The highway of Valle Verde". Remember that the solution will always be fairer if all make an effort to step in the other people's shoes.

 

This material is an adaptation of "The Spring Green Highway" designed by Stephen Joseph and Niel Lester, and published by the Division of Scientific, Technical and Vocational Education of UNESCO.


Appendix 1

CARDS: ROLE-PLAYER AND HINDERER

The following are examples of cards that can be used to define roles in this simulation game. They are not rigid and it is possible to create other personalities with particular interests, in favour or against the highway project. Even though the majority of the content is applied to a certain type of community (Western European), it can easily be adapted to any neighbourhood. If the Troop wishes to adapt the game, the adults in charge should include typical personalities of the village, the region or the country where they live.


1. "Hinderer" cards

HINDERER CARDS
"There will probably be a horrible noise from the highway, particularly when it passes in front of the farm of Mr. Campos".
HINDERER CARDS
"I have heard that cows give less milk when there is noise. Will that not affect Mr. Campos' cows?"
HINDERER CARDS
"Why don't they extend the train service instead? Isn't there a train from the Capital City to Esmeralda perhaps?"
HINDERER CARDS
"I am sure it is not true that there will be less traffic on the A74. Won't there be a lot of people from the region wanting to get out of Valle Verde along the highway?"


2. Role-player cards

 

You are the local doctor in Valle Verde and even though you have lived here for five years some of the people still do not trust you because you are Valle Verde's first female doctor. You are particularly concerned about the sanitary issues of the new highway, in particular that of mental effects that lead, contained in petrol, might have on the youngest children. You think that the additional traffic on the highway will increase this problem.

 

Your house is exactly where the highway will cross. You have lived here all your life. Before you became a widow, you and your husband bought a farm from Mr Solis' father, when he was still alive. You have decided that you want to stay in your house and you will do everything in your power to stop the highway, even if the Ministry offers you a good compensation.

 

You are high up in the Environmental Ministry as an official. The Minister has asked you to write a report about the result of the meeting. You came to Valle Verde by train, and you have never driven a car. Even though you have access to a personal driver, you prefer to travel by train. As a civil servant, you should be impartial, but personally you support environmental protection.

 

You are the manager of the restaurants "Donde Lorca" and you have been informed that you will be given the contract for the Service Area of Valle Verde at the M19. Your mission is simple: convince your neighbours that the project will open up the opportunity for many new jobs. You are also looking for a person able to manage the restaurant and the Cafeteria-bar.

 

You are the co-ordinator of the environmental pressure group "Friends of the Earth". You are a strong opponent to the highway, as you already have explained in THE STAR. You hope to convince the people of Valle Verde to join the campaign against the project. You are young and idealistic and you believe that the M19 represents environmental destruction that has to be fought against at all levels. You have fought against local plans previously, but this is the first national project.

 

You are furious. The highway will not only pass a couple of metres from your farm's front yard, but it will also cut it in two. The Ministry has told you that you will easily be able to use the B2173, which crosses the highway, in order to reach the other part of your farm. On the other hand, the M19 will seriously affect your ability to bring the cattle to and from the dairy. You are also angry because Mr Solis, to whom you rent the land, seems to be indifferent.

 

You are the director of "Ugarte Constructions Ltd", an expert highway constructor and member of the National Federation of Highways. You hope to win the contract on M19. You are a businessman, anxious to obtain profits, therefore, you are hard when it comes to negotiating.

 

You are the owner of the "Long Road" garage. You are worried about the economic losses that you will suffer if the new Service Area at the M19 is constructed. You will only stop opposing the project if you manage to get a good agreement on repairing breakdowns on the highway. This would mean that even though your fuel revenues would fall, your breakdown service could still prosper.

 

You are the representative from Valle Verde in the Provincial Council. You took the initiative of calling the meeting because you want to know what the people of the village really feel about this issue. You should be aware that there will be strong feelings involved in the highway and that you have to be firm, but fair.

 

You are the director of "Real Container Services Ltd" which transports goods to and from Esmeralda. You are renovating your fleet of heavy trucks and the new highway would be a real reviver to business. You firmly believe in the saying "where there's rubbish, there's money".



Appendix 2


YEAR No 3, NUMBER 4, NOVEMBER, No 443, VALLE VERDE ···· APPENDIX 2

Highway plans shock Valle Verde

Valle Verde, a lovely picturesque village in the main highway that unites Esmeralda with the Capital City, is strongly considering the announced plans to construct a new highway M19. Some locals have declared war on this business, whilst others insist that the highway will bring security and tranquillity into the Valley.

This week I went to the village to hear the different opinions, talking to the locals, and I

 

By Juan Rodríguez

have to admit, to my great relief, that Councillor Fuentes, representative of Valle Verde before the Provincial Council, already had thought of doing the same. He is planning a public meeting, which will take place at the Municipality. Councillor Fuentes informed me that he wants to listen to all sides. He has already written to both the Ministry of Transport as well as the Environmental Ministry, asking them to send a representative to come to the meeting. He hopes to get a positive answer from both.


NOISE
The first thing I noticed about the village was the great noise problem they have due to the heavy trucks in the centre of the community. Father Suárez, the local priest, said that the noise and the vibration were causing considerable damage to the church right by the principal highway. Nevertheless, a local resident who also lives near the A74, Mrs. "Hard hand" Duran, as her loved ones call her, says: "I have lived here all my life and the traffic noise has never bothered me".

I DO NOT WANT TO MOVE
Mrs. Duran continues saying: "They have told me that my house will be demolished if they build the new highway, but they will do that over my dead body. I will stay here until they force me away".

DANGEROUS CROSSING
Certainly hard words, but there seems to be a whole current of opinion in the village which is in favour of the highway.

Mrs. Pérez, who lives in Municipal property, spoke to me about her fears about her children who have to cross the A74 twice daily, to and from school. She said: "In that highway 5 kids were run over last year and the whole world knows about the awful death of young Jose López some years ago". Mrs. Montes, director of the primary school of the village, shares these fears, although she agrees almost against her will that people will be able to go the Capital City much cheaper with the new highway.

COMMUTERS
Some people of Valle Verde travel every day to the small town of Moreno and one of them, Mr Pedro Rosas, energetically expressed his views on the travellers' situation in Valle Verde. "The highway is in a really bad state and the trains are expensive", he protested.

OPINION
The divided public opinion over the issue of the highway is reflected in the many local

organisations that now are uniting forces for combat. The ecological group "Friends of the Earth" swore to combat the highway with their lives, and the organisation Society Valle Verde has given them their support in the struggle. They wish to protect the beautiful rural surroundings that they consider will be ruined by the new highway. But the users of the highway and other industrial interests are also getting organised in support of the new highway. The Group for Road Development believes that the highway is essential to relieve Valle Verde from traffic and to promote and develop commercial ties with the city of Esmeralda. The highway constructors, who plan to send their representatives to the meeting of Councillor Fuentes, support them.

All these interest groups, with their data and numbers will most probably increase the discard on this issue. Moreover, none of those I interviewed last week wanted to walk in Councillor Fuentes' shoes, who will have to maintain order at the public meeting.


THE STAR asked the representatives of two pressure groups to expose their points of views.

Paula Prado, Co-ordinator of "Friends of the Earth":
"The M19 is a symbol of everything that is wrong with national policy on transport. It will cost millions of dollars, it will take up thousands of km2 of fertile agricultural land and it will kill the rail system which until now has worked perfectly well, and which according to us can be used even better. With oil running out, we must get away from cars and cultivate our food a little better. This highway takes us in a wrong direction and will mean less money being invested in public transport, which half of the population without cars depends upon. The highway protectors believe that they will save Valle Verde, but experience proves that traffic expands until there is no more space. We want real solutions for the traffic problems, planning in a way that people will not need to travel that much."
Andres Arias, President of the Group for Road Development of the Province:

"Until now, all traffic from the Capital and Esmeralda, including a heavy truck fleet, passes through Valle Verde threatening the lives of all its inhabitants, destroying the historic buildings with the vibration and causing noise and contamination. The M19 will eliminate these problems and will at the same time help the general economy, accelerating truck trips and in particular allowing agile international commerce with Esmeralda whose congestion on the A74 has simply stopped its development. If M19 is not constructed, this opportunity will be lost, the life of Valle Verde will decrease and its people will be strangled by their own principal highway".







Type of Activity: Game

Duration: 1 hour and 30 minutes

Place: Troop meeting place or at camp

Participants: The Troop

 

There are many problems that we can only solve with the help of others, but this is not always easy to do as we all have different personalities which react in different ways depending on the situation. In the 19th World Scout Jamboree, thousands of youngsters from all over the world will meet to have fun and at the same time resolve problems together. When faced with awkward challenges, finding forms of communicating to overcome cultural and historical differences is of the greatest importance.

The activity we hereby present to you takes place in the warm waters of the Caribbean, where the Troop will transform itself into a CREW OF PIRATES who are looking for the greatest treasure ever to be seen by man.

With this game we hope that the Patrols will, in an entertaining manner, come to understand the value of co-operation.

Before the activity

The following materials are required for preparation:

A piece of thick card or cardboard 120 cm long and 60 cm wide

Drawing and colouring materials such as felt-tip pens, crayons, paints, etc

4 big envelopes

32 smaller envelopes

Copies of Appendices 1 and 2 for all observers and Patrols participating

One flipchart and marker pens

One notebook for each observer

The Game

1. To begin, the adults in charge have to decide what the treasure should be. Since it is a game of co-operation, we suggest that the treasure be of symbolic value, and something which reinforces the Troop's identity and sense of belonging. They must then find a suitable hiding place.

2. The leaders design a treasure map setting real geographical elements in a fantasy situation, for example an island surrounded by coral reefs, sharks and sunken boats. Whatever the case, the important thing is that the location of the treasure be accurately indicated. This treasure map is to be drawn on the 120 by 60 cm piece of card.

3. When the map is ready, it must be turned over and two straight lines drawn in the form of a cross on the blank side, thus dividing it into four equal rectangles each 60 cm by 30 cm, as shown in Figure 1. The basic outline of the map must be copied onto each of these four rectangles.

4. Each of these basic outlines must then be divided into eight equal squares 15 by 15 cm, and each of those divided into three pieces. The corresponding letter (a, b, c, d, e, f, g, h, i, j, or k) must be written in pencil on each of these pieces. Now with the basic model exactly reproduced on the four rectangular pieces, the treasure map should have 96 pieces, as observed in Figure 1.


5. The next step is to repeat the following procedure for each of the rectangles:

The 24 pieces are cut out, ensuring that all parts of the same size are marked with the same letter.

Eight small envelopes are marked with the letters A, B, C, D, E, F, G and H, and the three pieces placed inside each one according to the instructions in the box below. NOTE: Before a piece is placed in its envelope, whatever is written on it must be erased and in the same place the letter of the envelope it belongs to must be written.

Envelope A contains pieces i, h, a.
Envelope B contains pieces a, a, c.
Envelope C contains pieces a, j, a.
Envelope D contains pieces d, d, g.
Envelope E contains pieces g, b, c.
Envelope F contains pieces c, i, g.
Envelope G contains pieces f, c, k.
Envelope H contains pieces e, f, d.


Now the eight small envelopes are placed inside one of the big envelopes.

Once each of the four rectangles has been correctly cut up and packaged, the adults in charge should have in their hands four big envelopes which each contain eight envelopes (A, B, C, D, E, F, G and H).

Presentation of the game

The activity leader explains to the Patrols that they have come to the warm waters of the Caribbean where, according to an ancient legend, one of the greatest treasures known to man is still hidden. The Troop has magically transformed itself into the crew of a pirate ship which is looking for the treasure. An old sailor, in return for a number of barrels of rum, has given them a map which indicates where the valuable treasure lies. But there is a problem: with the passing of time, the map has broken into many little pieces and can't be deciphered unless the pieces are put together again.

To succeed in doing this, the crew will have to approach the task as a team, combining the concentration and ingenuity of all the pirates.

Without entering into details of the rules the leader explains that the game is not a test of physical strength or skill of the individual, but aims to develop each person's capacity for co-operation.

First part of the game

The game is designed for four Patrols. Each group sits in a circle out of view of the others, and must appoint an observer.

The Troop does nothing while the observers go to the adults in charge, each to be given two copies of Appendix 1 and one big envelope containing the eight smaller envelopes marked A, B, C, D, E, F, G and H.

The observers should be given enough time to read the instructions and to completely familiarise themselves with them. Time should also be allowed to answer questions and resolve any doubts that might exist.

The observer has two functions: to keep watch over the game so that the rules are correctly followed and to monitor the behaviour of the participants.

The observers reintegrate themselves into their respective Patrols. The activity leader asks them to hand out the instructions to the Patrols and one of the members reads them out. All questions should be dealt with at this stage. When all are clear about the rules, each observer pulls out the small envelopes from the big one, and hands out one to each of the Patrol members.

NOTE: This game is made for Patrols of 9 members, but it can easily be adapted if this is not the case. If there are not enough envelopes for everyone, they will have to be shared by pairs or small groups, as decided by the Patrol. If the other way around, and there are too many envelopes, the Patrol can distribute extra pieces to each member.

After a signal, each person opens his or her envelope and lays out the three pieces face down, without the drawing of the map showing.

The observer must make sure that all members of the Patrol can see the 24 pieces and that none of them are face up, but he should not intervene in the game.

Suggested duration: 30 minutes.

As Appendix 1 suggests, each Patrol should form eight perfect squares of equal dimensions (15 by 15 cm). As soon as one of the Patrols has finished, they should stand up and wait for the rest of the Troop to finish.

When all the Patrols have finished their jigsaw, the leader signals that they can turn over all the pieces and study the drawing. Again all Patrols should have finished before the game continues. Then, the leader checks that each group has completed only a section of the treasure map, therefore making it obvious that to eventually complete the whole map they will need to co-operate.

The activity leader invites the Patrols to assemble the pieces and at last form the map. When it is ready, all pirate crews go off in search of the lost treasure. It is important to prevent this from becoming a race to find the treasure first. The focus of the activity should be that the discovery of the treasure will be a triumph for the whole Troop.

Second part of the game

The Patrols meet again separately, and the activity leader hands out a copy of the questionnaire (Appendix 2) to each observer and Patrol. These questions are useful in promoting a discussion that should be centred on what the participants feel about the behaviour of the rest. It is important that everyone gives their opinion.

Suggested duration: 15 to 20 minutes.

The entire Troop meets, and the activity leader asks for volunteers to comment on what they have learned in the activity. If there is a flipchart, their views can perhaps be listed. It might also be interesting to ask the participants to compare the game with a personal experience of co-operation or an occasion when co-operation would have helped.

We hope that this workshop has been useful in allowing an understanding of the importance of our attitudes, and how they can either contribute to or hinder a solution.

 

This activity has been collected and adapted from the "Manual and Book of Resources of Enabling for Popular Participation" published by the Department of Economic and Social Affairs of the United Nations.

Appendix 1

INSTRUCTIONS FOR THE PATROL

You have been given eight envelopes which contain several pieces of cardboard which can be pieced together to form squares. When the signal is given, one envelope should be handed out to each member of the Patrol.

NOTE: If there are not enough envelopes, the Patrol will have to allocate them to pairs or teams rather than to individuals. If there are more envelopes than players, the leftover pieces should be taken out and distributed between everyone.

Before any other signal, each of you should put your three pieces face down in front of you, so that the only thing showing is the letter which indicates the envelope it corresponds to. The 24 pieces should be in full view of everyone.

Then each one of you tries to form a square. However, there are certain rules which should be followed:

 1. You cannot talk amongst yourselves.
 2. You cannot, under any circumstances, take a piece from someone else, nor even ask for it.
 3. Each person can give one or more pieces to another player if he or she wants to.
 4. Once the task is completed, stand up and wait for the leader to give you permission to turn over the squares.
 5. After permission has been given, you should quietly piece together the treasure map with the eight squares that you have.


REMEMBER the golden rule: You can give, but you cannot take or ask for a piece



Appendix 2

Questions to stimulate discussion among Patrol members:
 1. When someone is mistakenly satisfied after incorrectly finishing a square:
How does he or she feel?
How do the others behave?
 2. When someone can't see the solution as fast as the others:
How does he or she feel?
How do the others respond?
What hints do they give?
 3. Why is it a good idea to help your neighbour?
 4. Do all members of a group participate equally?
If not, why not?
Are the quieter members of the group ignored by the others?
 5. Can a problem be solved without the help of others?


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